HOW DOES IT WORK?
Four distinct titles are being developed simultaneously through livestream shows, each with unique genres (gameplay and plot) and graphics (visuals).
Each show has up to 16-hour weekly limit and demonstrates the use of Unreal Engine 4.27, Blender, and Photoshop.
The Bloody Gamedev Process focus on creating a game short episode for a mature audience video game series of my creation.
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The Gamedev Process Nostalgia focus on creating retro titles, with the potential for either a full game release or an episode released annually.​
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The Gamedev Process Animated focus on creating 2D animated titles, with the potential for multiple episodic releases annually.​
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The Gamedev Process, however, has no episodic limit due to its focus on photorealistic titles.
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